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So, they're granting all players that log in between November 23 and 30 this week's Ultimate Reward, the Sigil Mark VII Visor. While these changes are already coming this week, Junyszek says it does mean the developers need to reset player's Challenges, including progress towards Weekly Challenges. Please continue to share feedback and raise flags as you see them. Thank you to everyone who has jumped into the #HaloInfintie beta so far! FYI the team is looking at Battle Pass progression and gathering data from yesterday's sessions and we'll share updates as we have them. Fans took to Reddit and Twitter to call the Battle Pass a "slog" and an "unenjoyable grind." Yesterday, Halo Community Director Brian Jarrard said the team was already evaluating Battle Pass progression, taking user data and player feedback into account. Just hours after Halo Infinite's multiplayer went live, fans were already complaining about the progression system. However, in Halo, the main issues players have is that XP is only rewarded by completing very specific daily and weekly challenges in the game, rather than accumulating simply by playing matches. Halo Infinite's Battle Pass rewards players with cosmetic items, a system popularized in games like Fortnite and Call of Duty. Junyszek adds that this is just the first set of changes, and the game will continue to evolve based on player feedback. The developers are also doubling the duration of double XP boosts from 30 minutes to an hour, after complaints that the boosts weren't very valuable, especially when playing Infinite's big team battle matches that can last upwards of 20 minutes. To start, we'll be adding "Play 1 Game" challenges to help make sure you consistently progress through the Battle Pass by playing matches the way you want.- John Junyszek November 18, 2021 To address the feedback on Battle Pass progression we will be making targeted tunings to our model later this week. They are also adjusting or removing some weekly challenges based on player feedback, designed to help speed up progress through the Battle Pass. On Twitter, Halo Community Manager John Junyszek said changes are already coming later this week.įor starters, 343 is adding "Play 1 Game" challenges which will reward player simply by playing games. Just days after launch, 343 is already addressing issues players have with Halo Infinite's Battle Pass.
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"We know many of you want even larger changes and we're committed to doing so, but those will take time," he wrote. "After seeing how XP was earned with those changes," wrote Junyszek, "we noticed that players were starting their sessions with slower payouts than we'd like." The community manager explained that, "We believe this increase will help address those slower initial payouts while also benefiting those of you jumping on each and every day."Īs we heard yesterday, 343 will be continuing to look at and tweak the system, and Junyszek reiterated that these aren't the end of the changes. The change is another alteration of the game's approach to daily challenges, which were changed to offer 50XP per match shortly after launch. In a thread on Twitter, 343 community manager John Junyszek announced the changes, which will increase the amount of battle pass XP awarded for playing the first six matches of the day. The developer has, again, promised bigger changes in future. My max damage increased by nearly 200 (melee damage is now over 800 max) by equipping this item.Update 11/30/21: 343 has announced more changes to Halo Infinite's multiplayer progression system, which will be added to the game today. Siege Survival is a new resource management survival game set in the.
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Small update just now on my items list, with a couple level 40+ stuff and 3 new sets. Good items have finally started dropping at least. I don't need money, so the 500% drop gold thing isn't very helpful (I'm rapidly approaching 2,000,000 gold), but a find magic item 500% would be lol. I don't care what item, add it to your bow mod for all I care lol. What I'm looking for is something with an absurdly high find magic items %. Remove mod, reload game, bows are back to normal. If you add the mod, load an existing game, you'll see what I mean. I imagine this would even impact unique and/or set bows as long as they were of the Scout Bow variety. ALL Scout Bows you find, in the shops, on the ground, that were already in your inventory are effected by your mod. What it does is change the default stats for Scout Bows. Just making sure we understand eachother.